A tale of five adventurers bound by fate, prophecy, and the shadow of an ancient evil.


The Story So Far

It began with disappearances in Southaven, a bustling frontier town nestled in Windcrest Valley. Lord Elrin Kael hired a group of adventurers to investigate—and what they uncovered was far darker than simple kidnappings. A sinister cult, the Order of the Black Star, was conducting dark rituals with black crystals, serving a force known only as the Unmaker.

From the swamps of Blacktide Swamp to the gilded courts of Lusteris, from the ancient groves of Balandel to siege-torn streets of their hometown, the heroes have fought cultists, defended queens, and uncovered fragments of an ancient prophecy—one that speaks of a Wild Spark who will stand against the darkness with three sacred relics at her side: the Hammer, the Ring, and the Crown.

Now, carrying secrets they can never speak, the heroes have traveled to Solaris—the capital of the kingdom—only to find it locked down by a paranoid king. They’ve stumbled into an underground network of smugglers and fighters, been betrayed and imprisoned, and escaped with a golden feather that may hold the key to Dravencoles’ destiny.


The Heroes

DravencolesHuman Paladin of Devotion
A rugged warrior from the Dragonspire Mountains, devoted to Elandria, the Lady of Light. He seeks to prove himself worthy of the legendary Hammer of Elandria.
Ferinthria EverflameElf Wild Magic Sorcerer
A divinely blessed sorcerer whose magic surges unpredictably. She still searches for Leonard, the wolf companion she lost in Lusteris.
LirielleElf Divination Wizard
A scholarly wizard with glimpses of the future. The Crown of Judgement called to her—and she felt its power respond.
Landor VessElf Battle Master Fighter
A stoic elven general from House Vess, forged by tragedy and decades of service. He carries the weight of a shattered family and a sword like a promise.
Momeline SweetwaterHalfling Assassin Rogue
A quick-witted rogue with a mysterious past and a strange affliction that pulls her between planes. She defended a queen in court and carries souvenirs from every victory.

Explore the World

Characters — The heroes and their allies

NPCs — Friends, enemies, and everyone in between

Places — From frontier towns to elven capitals

Organizations — Guilds, cults, and factions vying for power

Items — Legendary artifacts and magical treasures

Creatures — Beasts and monsters of the realm


Campaign Record

Session Recaps — The full chronicle of adventures, from the first disappearances to the serpent’s vow.

34 sessions and counting.